![]() |
|
![]() |
|
|
Welcome to the darkness... Darkness Remembered was founded in 2008 as a tribute to the former Gen Con LARP (live action role playing) organization, Dark Duality, which folded after Gen Con 2007. The remaining members of the Dark Duality storyteller core created Darkness Remembered to carry on the tradition of classic World of Darkness LARP's at Gen Con. The name was selected a s a tribute both to the former organization, Dark Duality and to the game system “The World of Darkness” which is the name given to two distinct fictional universes developed by White Wolf Game Studio. The first setting was created in 1991 with the release of Vampire: The Masquerade; support for it subsequently ended in 2004 with the release of Time of Judgment. White Wolf launched its New World of Darkness line on August 21, 2004 and took threatening actions against individuals using its classic version. The name Darkness Remembered is a tribute to that system which our organization still uses, and to the previous organization Dark Duality which ran LARP events at Gen con since the creation of the game in 1992 all the way to 2007. Our goal is to keep interest in the system alive therefore keeping alive the hope that maybe someday new material will be released. |
The World of Darkness resembles the contemporary world, but darker, more devious, more conspiratorial. Humanity is losing hope as it is preyed upon by supernatural creatures such as vampires, werewolves and wraiths. One facet that sets the World of Darkness apart from most other horror fiction is that these creatures are not solitary predators to be hunted down and destroyed, but they are numerous and intelligent; enough so to form societies, develop various factions and allegiances, and some use humans as pawns in their power struggles and murderous games. However, the tide of humanity is too much for many of them to bear, and an atmosphere of hopelessness presides over many of the games as once-mighty supernatural beings face the modern bleak, mundane world. Interlocking conspiracies, some mirroring those said to exist in our own world, some unique, can be found throughout the setting. Cabals of powerful mages, coteries of cunning vampires, and other, stranger powers vie within their own cultures and with each other for control of the world. The dichotomy between rich and poor, influential and weak, powerful and powerless, is larger than in our world. Decadence is common and corruption is everywhere. This dark reflection is seen everywhere: gargoyles and gothic construction influence architecture, while the leather look and punk atmosphere crowd the streets. A thread of anti-intellectualism runs through the World of Darkness: science especially is portrayed as a spirit-deadening activity with the goal of reinforcing "consensus reality" into an absolute: a rigid, calcified system where everything happens according to unalterable laws of cause and effect. Technology is portrayed as a dangerous tool at best, a corruptive influence most of the time and, in general it is seen as an engine of evil used by powerful malefic forces such as the Wyrm to extinguish the human spirit. |
![]() |
| The push for GenCon 2009 starts in January....where will you be? | |
Something not working? Please contact the webmaster |
|